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Wow: Legion event is just showing the weaknesses of the time immigration

If you have asked me in the past what you could change to WOW fundamentally to make it better, I someday always came to talking that it is almost a streamline that no more old content is made available via Time walking or directly one Possibility is introduced how to scale all instances and areas.

Now that I have worked a good two weeks with the Legion-time migration event, I'm not so sure if I'm really a Wow experience at the whole Scaling Wired with Old Equipment Wish that it is geared to Runter-Scaled Content. The multiple levels of levels have brought some mess. How bad is the scaling of objects from older extensions in time immigration content, only the master tower has relieved correctly.

No matter, now at once important: Time walking balancing

Wow: Legion event is just showing the weaknesses of time immigration scaling (1) Source: time Time migration dungeons and raids have not been well taken great because they were never really relevant to the current content. About Time walking so far you could have only time-distorted badges dusts and possibly with a fresh character of the maximum stage the first halfway good items for world quests and normal mythical dungeons take away — more but not.

Accordingly, it did not matter if a legendary, an old enchantment or similar were too strong for this ever trivial content. With Shadow lands, however, it was then decided to advance the too strong effects a bolt and deactivated the bonuses as well as some legendary items for certain time immigration weeks. Would be too nice if you had fun in old dungeons. Another clear case in the Blizzard file Fun detected.

Returning with magic tower challenges

Legion Invasion Event - All Feat of Strength Achievements Guide (Jessiehealz)

Before returning the magic tower in Patch 9.1.5 by WOW (Buy Now €14.99) Shadow lands made the developers realize that pact skills and legendary es would be disabled for challenges. Instead of simplifying the magic tower bosses through ever greater equipment, the developers put more on the can of the player this time. But it was not possible to use equipment templates — you have to use your own Gear.

Gradually, the DEVs came to the decision to disable more and more old effects and legendary items for the ministry tower until they could eventually use nothing up to old enchantments and pedestals. The latter were even thou sanded extra for Shadow lands. As someone who actively shielded Timewalking-even for this content, you have to be fooled.

The scaling chaos with old Gear

Wow: Legion event is just showing the weaknesses of time immigration scaling (2) Source: Blizzard Above all, however, you get dressed if you have not previously dealt with the Timetabling scaling. This does not make sense at all. To see which equipment is really the best, you do not come around, you do not come around, with his bags fully packed with old equipment to enter the magic tower challenge and just have to stand for minutes until you have compared all items and values. Only then can one guess what is best attracted for the boss encounter. Incidentally, we show you which tricks there are and what is worthwhile, we show you in our article tricks for the magic tower. Two points trigger me most at the Scaling WinRAR.

1. Gear is not equal to Gear Azerit-Gear without values ​​but much Main-stat, TBC-Gear with pedestals but fewer values? Old Account bound Items Or Dear Shadow lands Gear with Sickle? And what about Legendary's? Who should know what to take?

Azeris parts are not bad first, but how do my total values ​​that have been scaled down? TBC-Gear was made clearly unattractive through the socket-Nerf and account-bound weapons do not escalate like old equipment on stage 50, but are also set in Time walking to their Item level if they are under level 50. Anyone who collects TBC-Gear must also make sure that he enters the appropriate timeline in chromium, otherwise the items do not have the promised values ​​from the dungeon compendium or databases. When it comes to level 60 marl looms, you have to pay attention to sending the weapon to a low level twink to pack old enchantments like crusaders on it.

Then there's still old Legendary's. The effects are realized at the same stage as other equipment. The stat budget — i.e. the formula from mainstay and values ​​— is still higher than other items. But that is not the case with every legendary. Again, you can only compare directly if you stand in the challenge and faces values.

  1. Stats are not equal to stats Enchanting like crusaders were extremely weakened, Carried carvers are still through their challenges, while healing or pro effects of Eastern as good as no effect.

Even with the pieces of jewels, there is no balancing. Drinkers with generic PRO effect make in a longer struggle partly 0.1% of total damage, while Shadow lands trinkets such as Soullike Ruby or Shadow Ball can make a challenge considerably simplify the challenge. Especially with gems from old extensions, some challenges can be facilitated in time immigration weeks. Source: time Most, but you get out with old gemstones. How ridiculously strongly the unique Gems are with MAIN STAT, proves The Paladin, who has mastered the tank challenge almost half-naked. Without jewelry, rings, shoes, gloves, Richards, necklace and cloak, he has significantly more strength than our protection warrior in full Shadow lands clothes.

3 . Buff is not equal to Buff Anyone who has Shadow lands trinkets and equipment of the current expansion, does not have to worry. It looks different with Buff Food and the same. For some reason, many potions, vials and dishes are significantly worse than, for example, those from BFA.

Who wants to know which soaks and meals he should incur, must first look through his professions and analyze everything from old extensions. In the end, it is clear that how mentioned BFA drinks, vials etc. are the best — for whatever.

And if you think, you had found the right potion, you suddenly realize that a completely different potion called drank the unbridled anger is better for the challenge. But who should please know how good or bad the Pro effect of an old BFA potion scales in Time walking challenges?

And if you think you're rising through what is the best buff food, you have to determine by chance that the old Shadow lands food is better scaled with fewer values ​​in Time walking than the great Shadow lands food with the higher values.

Please what?!

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